04QuarryLink
Automation coordinatorSchedules player-owned quarry jobs across loaded regions without turning chunk activity into tick spikes.
Paper / Kotlin / Redis05HarborWatch
Moderation case systemKeeps reports, evidence, staff actions, and appeal context together in one searchable case history.
Velocity / Java / Postgres06Wayfinder
Network travel serviceCoordinates warmups, destination capacity, and safe player handoff across a multi-server network.
Velocity / Kotlin / NATS07Emberline
Seasonal quest frameworkRuns branching objectives, shared milestones, and time-boxed rewards from data-driven quest definitions.
Paper / Kotlin / YAML08Ledgerstone
Economy audit layerRecords balance changes with source context so staff can trace unusual transfers and reverse mistakes safely.
Paper / Java / Postgres09BeaconOps
Server operations toolkitSurfaces health checks, maintenance controls, and scoped operator actions inside the game and on Discord.
Paper / Kotlin / REST10Guildhall
Guild progression coreModels ranks, shared upgrades, permissions, and contribution rules without tying guild state to one world.
Paper / Kotlin / MariaDB11Parcel
Player delivery networkProvides durable cross-server mail, attachment claiming, expiry, and recovery for interrupted deliveries.
Velocity / Java / Redis12AtlasSync
Player profile serviceSynchronizes selected progression and settings while preserving clear ownership for every profile field.
Velocity / Kotlin / Postgres13ForgeQueue
Asynchronous crafting systemProcesses long-running recipes, workshop capacity, and offline completion without blocking server threads.
Paper / Kotlin / SQLite14Crownfall
Territory event schedulerOrchestrates capture windows, contested objectives, scoring phases, and restart-safe event recovery.
Paper / Java / Redis15Wildseed
Resource regeneration engineRestores resources from biome-aware rules while protecting builds and controlling regeneration load.
Paper / Kotlin / SQLite16RelayChat
Cross-network communicationRoutes channels, staff messages, mentions, and moderation filters through one permission-aware service.
Velocity / Java / NATS17Vaultbridge
Legacy data migrationMoves player records between plugin schemas with validation, dry runs, and resumable migration batches.
Paper / Kotlin / Postgres18MobDirector
Encounter orchestrationBuilds adaptive waves from party state, arena pressure, spawn budgets, and explicit encounter phases.
Paper / Java / YAML19MarketSquare
Player shop indexIndexes distributed shops and listings so players can discover stock without loading every location.
Paper / Kotlin / Postgres20Sentinel
Exploit validation layerCentralizes high-risk inventory and economy checks with configurable actions and reviewable evidence.
Paper / Java / Redis21Caravan
Dynamic trader routesMoves scheduled merchants through regional stops with changing stock, demand, and interruption recovery.
Paper / Kotlin / SQLite22SeasonsCore
Shared seasonal stateCoordinates calendar phases, world modifiers, event flags, and safe transitions across server restarts.
Paper / Java / Postgres23Shardkeeper
Instance lifecycle managerCreates, assigns, monitors, and retires temporary worlds while keeping player return paths reliable.
Velocity / Kotlin / Redis24Blueprint
Build template workflowLets staff review, version, and deploy approved structures with placement checks and rollback support.
Paper / Java / S325SignalFlare
Staff escalation serviceRoutes urgent player and infrastructure events to the right staff group with deduplication and context.
Velocity / Kotlin / Discord26Spawnworks
Player onboarding flowGuides first-time players through resumable steps, server choices, rules, and optional starter paths.
Paper / Java / Redis27ContractBoard
Player contract systemSupports funded delivery and bounty contracts with expiry, escrow, validation, and dispute visibility.
Paper / Kotlin / Postgres28LoadShepherd
Adaptive entity controlApplies regional entity budgets and staged cleanup rules based on live load and gameplay priority.
Paper / Java / Prometheus